Beer Trek - The Next Level
So you're really into Beer Trek, huh? Got all
the rules down? Can quote them with your eyes closed? Want to be miserable when you get up
to go to work after Star Trek Night? Then I guess you're ready to play with all the
rules we play with on Star Trek Night. Here they are, in no particular order.
False Buzzage is when you yell out a drink that turns out not to be the case. Someone else
has the right to tell you to "Drink for false buzzage." However, the great
symmetry built in to Beer Trek requires them to drink as well; they must raise their glass
and say, "I shall also drink in sympathy."
Making the Call When someone guesses how the episode is going to turn out way in advance,
(and they guess right) they can tell everyone else, "Drink when someone makes the
call!" Of course, they must then raise their glass and say, "I shall also drink
Inverse Drink - the most dangerous drink in Beer Trek. Inverse drinks occur when you see
the inverse of a situation that would have been a drink. For example, you drink when the
wormhole opens; when the wormhole closes, you can drink for an Inverse Drink. Other
favs: drink when a ship cloaks, drink when Data does get it, drink for 53% of
something. Keep your eyes open for these and be creative!
Implicit Drink - a drink that you know happened, even though it happened off screen.
For example, Riker walks in holding a clipboard; then in the next shot, Picard is holding
that clipboard. Even though there was no on-screen clipboard pass, you can still drink for
an implicit drink. There are many implicit drinks if you look hard enough. For
example, every time a ship goes through the wormhole, there are 4 drinks: one drink for
when you see it open, one for when you see it close (the inverse drink), and 2 implicit
drinks for when it opened and closed on the other end.
Drink Tease - a drink that sure looked like it was going to happen, but doesn't. For
example, Riker walks in holding a clipboard; if he doesn't pass it to anyone, drink for a
Neelix Loops - occur when we get caught in an infinite drink loop. They take their name
from the fact that when someone says "Neelix", you must drink and say
"Neeeelix!" So then of course you must drink and say "Neeelix!" and so
on. Repeat until you are either too drunk or laughing too hard to take another drink. The
most notorious Neelix Loop is caused by the rule, "Drink when someone drinks",
since everyone is always drinking...
Drinks in the Buffer - when you can't keep up with the rules and fall too far
behind in your drinking, you've got too many drinks in the buffer. Drink once to clear the buffer!
Gonzo Drinks - sometimes a single line will have so many drinks in it
that even "too many drinks in the buffer" doesn't cover it. For example, you
know that episode where Worf says "Sir, I've run 13 diagnostics and I can't see what
is wrong." 13 diagnostics?!?! That's a gonzo drink! So fall out of your chair like
you're on TOS, and yell "Waggggh!"; then drink.
are rules about rules. Our current list of MetaRules is:
- Drink when someone makes up a new rule.
- Drink when someone makes up a new MetaRule.
- Drink for rule quibble (when we argue about whether
something should be a rule or not).
- Drink when someone makes up a rule just in time. For
example, you make the rule "Drink when one of the main characters is in the
brig", and later in the episode, four characters are in the brig. Whew! You
made up that rule just in time! So drink!